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Interactive 3D experiences for the web

Make complex projects easy to understand.

Shader builds interactive experiences that sell brands and products, and explain industry and large projects. Customers, investors and the public explore and share them on any phone or laptop. Swedish craftsmanship, in a link.

Meet the Shader team in Singapore, 26–30 October 2026.

Live demo

Try an interactive model

Where every container starts its journey inland.

Why the port needs space: boxes wait here for the next leg.

How ships at berth cut emissions by plugging into the grid.

How city waste becomes steam and power for the plants around it.

How one plant's surplus heat becomes the next plant's energy.

Where CO₂ is captured and shipped out instead of released.

Where low-carbon fuels will be kept, ahead of the switch.

How used water is cleaned and sent back to industry.

How the reservoir makes power without taking up land.

How a raised edge keeps the district safe as the sea rises.

What happens after a fall: an opt-in alert to family, nothing more.

Care and activities within walking distance of home.

How faults reach the right people without anyone calling.

Where the power for lifts and corridor lights comes from.

Which buildings use the most, at a glance. Sample values.

Where every feed arrives, so one team sees the whole district.

Meters, lifts and plants report in as things change.

Select an area

Industry

A waterfront district

A fictional district. Each topic shows something a model like this can make clear to the people who need to understand it.

Showing industry: A waterfront district

What Shader does

Where interactive visualisations help

Shader takes ideas from concept to launch, with visualisation, design and development in one team, working directly with clients or as the specialist partner in projects led by an agency, a consultancy or a project owner.

  1. Reach and engage the right people

    • Public sector
    • Financial services
    • Retail

    A link opens on any phone or computer with nothing to install, so it travels as far as an email, a newsletter or a LinkedIn post. Games and campaigns give people a reason to try it and pass it on.

    Seen inLovableICAAlamance Foods

  2. Be understood quickly

    • Ports
    • Industrial parks
    • Healthcare

    A guided interactive story explains a port, an industrial park, a care service or live sensor data in a few minutes. Board members, partners and residents see what moves where and why it matters, without a briefing.

    Seen inNorrköping PortHändelö Eco-Industrial ParkOf/HorseeHealth Arena

  3. Make experiences that respond to each visitor

    • Exhibitions
    • Visitor centres
    • Campaigns

    A visitor shares an idea and gets it back as text, images, sound or video within seconds, made for them alone. The experience uses only what each visitor chooses to share.

    Seen inSPP's retirement dream generator

  4. Turn interest into action

    • Retail
    • E-commerce
    • Hospitality

    Visitors plan a room in 3D or fill a kit shade by shade, with the products in front of them. Each experience leads to the step you want next: a purchase or a request that is ready to quote.

    Seen inLH cosmeticsSelect Concept

Delivered work

Work that explains, engages and sells

Filter projects by theme

1 / 8

  • Of/Horse

    Sensor data for horse health

    • Equestrian sports
    • Sports facilities
    • Sensors and IoT

    Arena footing shapes every stride, yet the data behind it is hard to grasp. Of/Horse's online exhibition walks riders and arena owners through gallery rooms that turn sensor measurements into five properties anyone can follow, giving a technical product the presence of art.

  • HEIP

    Händelö Eco-Industrial Park

    • Industrial parks
    • Energy
    • Process industry

    Händelö Eco-Industrial Park shows decision-makers and the public how its companies share steam, heat, biofuels and by-products, in a guided tour that draws each flow in turn.

  • Lovable

    The Build Economy data study

    • Tech start-ups
    • Data storytelling
    • Usage statistics

    Lovable's numbers had to work for investors, partners and press alike. The Build Economy turns its usage data and a survey of more than 14,000 builders into one story told in a single scroll, with a globe that opens on each reader's own country.

  • eHealth Arena, with Markus Reklambyrå

    Virtual showroom for digital care

    • Healthcare
    • Elderly care
    • Health tech

    eHealth Arena's virtual showroom places digital care products, from door locks and medication dispensers to night-time sensors, in a home and a hospital. Guided care journeys show buyers each one in use, without a site visit.

  • LH cosmetics

    Build-your-own beauty kit

    • Beauty
    • Retail
    • E-commerce

    LH cosmetics turned building a make-up kit into play in the brand's own collage world. Where beauty shops tend to look alike, it makes LH's personality what shoppers remember.

  • Select Concept

    3D room and buffet planner

    • Hospitality
    • Buffet equipment
    • 3D product planner

    Hotels, restaurants and cafés plan their room and buffet in 3D with more than 100 of Select Concept's products, then send it as a request for a quote. For a supplier with customers around the world, orders are easier to plan at a distance, and every planned room reveals upsell opportunities.

  • Norrköpings Hamn

    Norrköping Port

    • Ports and maritime
    • Logistics
    • Infrastructure

    Norrköping Port's interactive story, made for the public and future partners, follows two containers from Shanghai, via the Singapore Strait, to the quays.

  • SPP Pension & Försäkring, with Jungle Design

    Retirement dream generator

    • Pensions
    • Campaign
    • Personalised video

    Pensions rarely spark joy, so SPP set out to make people look forward to retirement. Visitors share a photo and their dream day after work, and moments later watch their retired self living it, in a video worth sharing.

Areas of work

Ways to work with Shader

  • Before the project

    A concept to get the go-ahead

    Before the full project, Shader makes a clickable concept or a short film of the idea, so your board, partners or funders can see it and decide.

  • The whole project

    A complete pilot

    Shader takes one idea from the first workshop to launch and runs the whole project.

  • Inside your project

    A defined part of a larger project

    Shader joins your team, consortium or lead contractor and delivers a defined part, such as an interactive model or a visualisation, built to fit your systems.

From numbers to decisions

Anyone can make a chart

What makes data useful is showing it so people understand it and can act on it. Shader's team has spent more than a decade making the next step obvious.

A · The chart

Electricity use per month 2026 (MWh)

Electricity use per month 2026 (MWh)Ten bars from January to October, with November and December empty. The first nine stand between 19 and 41; October's stands at 9.051015202530354045JanFebMarAprMayJunJulAugSepOctNovDecSeries 1

B · The story

Electricity use per month 2026 (MWh)

October is on track for 17% less than last year

  • 2025
  • 2026
  • 3-year average
  • Forecast
The office's electricity each month in 2026, against 2025 and the 3-year average, with a forecast to DecemberEach month has a beige bar for 2025 and a blue one for 2026, with a mark for the 2023 to 2025 average. The winter months use the most, and January used a little more than the year before, 40.9 MWh against 39.1. From February, when a new heat pump took over, every blue bar stands below its beige one, by most in late winter: February used 25.7 MWh against 34.5. October's blue bar reaches 9.4 MWh after 12 days; a hatched forecast takes it to about 25 once its last 19 days are in, 17% under last October, and November and December are forecast at 26.1 and 26.2.102030409.4JanFebMarAprMayJunJulAugSepOctNovDec40.925.726.823.521.822.619.422.623.3
Electricity used each month, MWh, sample data
Month20262025Average, 2023 to 2025
January40.939.139.6
February25.734.535.3
March26.834.134.7
April23.528.428.3
May21.82525.6
June22.623.523.9
July19.422.222.2
August22.625.326.2
September23.325.625.6
October9.4 to the 12th, about 25 expected30.230.2
NovemberAbout 26.1, forecast32.733.5
DecemberAbout 26.2, forecast34.835.1
What goes wrong in A: October looks like a collapse; Hard to understand the numbers; Nothing about the months ahead. What works in B: Lower with the new heat pump; Explains the dip in October; A forecast to December.

Continue the conversation

If any of this could be useful for one of your projects, Jacob and Filip would welcome an open, no-obligation conversation, online or in person, at a time that suits you.

Book a meeting

How Shader works

The process for building interactive visualisations

Each pilot goes from a first workshop to launch in four steps. You agree the scope and price with Shader before any work begins.

  1. Discover

    It starts with short workshops, online or in person, to agree who the audience is, what they should understand and how to get there.

  2. Concept

    Quick sketches and mockups explore directions for the look, the flow and how it responds, so the build starts from a shared idea.

  3. Build and iterate

    The visualisation takes shape in short rounds. Each round is ready to try, so decisions are made on the real thing rather than on paper.

  4. Launch

    Like a dress rehearsal before opening night, every detail is tried and refined, so launch day runs smoothly. You receive it ready to share, and it can keep growing with your project.

Don't let us convince you

Our studio website has won five international awards

shader.se is the studio's creative playground, a little nostalgic and always curious about what comes next. It is made to be explored rather than read, and to leave people with a feeling they remember. In April 2026, international juries of designers and developers recognised the result.

Visit shader.se

Awarded by

About Shader

Who you will work with

Shader is a creative technology studio in Norrköping, Sweden, founded in 2021. The three people in its core team all studied for an MSc in Engineering in media technology, and they work with a network of designers, 3D artists, animators and copywriters, so each project gets the people it needs.

“It's rarely the technology that poses a hurdle. The real difficulty often lies in creating an effective solution when the target audience is too broad or undefined.”
Simon Hedlund, co-founder, in Norrköping Science Park's profile of Shader

Tell us what people need to understand

A 30-minute video call at a time that suits you, with no obligation. Bring a project or a question, and Filip will guide you to the best solution for your needs.

Or email hello@shader.se

Filip KantedalCEO and co-founder, Shader

  • 30 minutes
  • Video call
  • Choose a time in the calendar